In the ten years I have been in this country, I've never come across a school that fits my needs as perfectly as Sofia Art Academy does. I've found no other place where I feel so at ease and enjoy learning so much. The days on which I have class are the best days of my week —even when I am working on a project that is difficult or challenging!"
by Igor Khunteyev
1. Start by building a rectangle that will represent lips' height and width. Figure out proportions (I'll add another lesson on how to use "sight measurement" method). Tip: It's best to measure/compare smaller to larger. For example, in the above sketch you can see that height is smaller than width, so you would grab height vertically (from highest point of upper lip to lowest point of bottom lip) and measure how many times it'll lie within the width. First you measure it from distance, your work spot, using "sight measurement" method, measure your actual object, 3-D plaster or head, and then transfer those numbers and make sure that your rectangular measurements match those numbers. If they don't match, keep adjusting the height or the width until they match.
2. Once your proportions are figured, go ahead and draw the vertical and horizontal center/helper lines. Tip: There are different thickness of lips, some have upper or bottom bigger or smaller, so the horizontal line won't always be in the middle. However, vertical center line, in the front view, always will be in the middle.
3. Continue with upper lip by placing symmetrical points (equal distance from vertical center line)
4. Connect these points with light tone straight helper lines. Note: Keep these lines light, they are "helper" lines, most of them will be gone after you curve them.
5. Place symmetrical points for the bottom lip.
6. Connect these points with light tone straight helper lines.
7. Finish your 2-D drawing by softening all nessasary sharp corners and curve all necessary lines to finalize the characterization of lips.
Next step would be building 3-D look and feel by working your shading techniques, which I'll cover in the "Shading Techniques" lesson in the short future.